Many things were improved here. Mostly related to the physics and interactions in between the gaming objects. Now it's possible to break something, or hit someone. This is good enough for making simple games.
Start to gamify
The game engine is more than just 3D graphics. There are elements like UI, text rendering, audio, or physics. In addition, it is important to keep the game programming simple with the ability to scale up in complexity. This is done through container-based objects. Every object can have many components and scripts and they are managed by the world.
Abstraction is the key for supporting multiple devices. Well defined interfaces, and targetted implementation. All this allows to write code once and run it anywhere. In this case, it's a PC and Android phone.
The first step when you start developing your game engine is to get familiar with the way how graphics card works, rendering pipeline, and shader language. This allows you to render points, lines, and triangles. From there you can go ahead and add textures, lights, and shadows. Finally, you can start experimenting with things like mesh interpolation.
Any donation is really appreciated and will help us to produce more content without commercials, privacy invasion, or any other conditions. As an exchange, supporters will get access to the source code and premium art.
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